![stonehearth mods green bars and gray bars stonehearth mods green bars and gray bars](https://modworkshop.net/mydownloads/previews/preview_1535_1444382859_b1a5d75f12c4a1098b5b4afea36022cb.jpg)
For example, one which shows “relative safety” (e.g.
![stonehearth mods green bars and gray bars stonehearth mods green bars and gray bars](https://cdn.shopify.com/s/files/1/0531/1250/4470/products/ElfBarRF350Kit20210301_2048x.jpg)
I actually really like the grey filter though, and I can see it being used for more than just inspecting the appeal I imagine that in tutorial videos/LPs it could be used to highlight important moments.Īctually, I was just thinking that it would be nice to be able to set the “attractive” and “unattractive” colours for people who have difficulty seeing certain ones which made me realise that what I’d really love to see would be more overlays which work the same way but for different info. I agree with on having the ability to set the radius (at least as a config option, although I see no reason it couldn’t be in the options menu). drain a pond high up to fill a new river lower down, so the lake it’s attached to keeps its level.)Īs for the appeal vision, I chuckled a fair bit at the temporary icon of “rose coloured glasses”. The changes also finally allow for aqueducts, which will allow us to level out the flow between multiple pools, or move water over long distances (e.g. These changes obviously allow the flow to be shut off, so it’s easier to preserve the level of water in the top pool, but it will still eventually run out if you leave it to flow indefinitely. It does deplete, previously it was just very difficult to control the rate of flow – largely because you couldn’t change it once the opening was mined out. I couldn’t tell, but does the upper volume of water now not deplete when creating a waterfall or making a canal/river/pond below?